![]() I am running on a 100mbit DSL line in Germany. Providing more fine grained control over update downloads would be really beneficial. But that would then be the really fancy solution I guess. There could even be APIs to allow platforms like steam or the microsoft store environment to make "disallow downloads while playing" features to not only affect downloads within the platform but instead also pause downloads handled by the OS. use a black list of executables that immediately pause downloads for windows updates when they run or more general settings to generally disallow any downloads while any software that can be considered being a game is running. A general limit is not really beneficial, as it would be way more efficient to download full throttle when no game is running. It would be great if someone could explain how this is supposed to work and what is considered foreground and background downloading here.Ģ. I then also limited the speed for "foreground" downloading and only then did it actually affect the speed, although I don't have windows update related GUIs open. I don't understand what is considered "background" downloading, since I only limited the download rate for background downloads first but the system kept on downloading full throttle. I know that it is possible to limit the download speed using the advanced options in the "delivery optimization" but I noticed some issues:ġ. Now whenever I want to play some rocket league, Windows downloads updates in the background, causing massive lag and packet loss in the game. I am only using my Windows PC for online gaming recently and there can be sometimes weeks going by between sessions. ![]() Here is my feature request and a little background:Īutomatic windows update downloads have become a major annoyance. I am still on windows 10 so this is hopefully either already on the plan for Windows 11 or already implemented. ![]()
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